Three times the charm. During the Apple Event, where the company showcases their newest hardware products, Apple CEO Tim Cook, introduced three new iPhones X versions.
Cook first unveiled the iPhone XS (it’s pronounced as “10-s”, not like bitter “ex-es”) and it’s bigger twin, the iPhone XS Max, coming in sizes 5.8″ and 6.5″, respectively. It features Super Retina displays, HDR10, wider stereo. The front camera includes several sensors, including ambient light, flood illuminator, dot projector. Along with an improved Face ID. It is powered with the new A12 Bionic Chip, which, according to Apple can run five trillion neural engine operations.
The A12 Bionic Chip improves camera calibration for AR low-light and 60fps Gyro and accelerometer Accurate motion tracking. The improved GPU renders realistic graphics. Apple invited Todd Howard, game director in Bethesda Studios, to showcase their upcoming mobile game “The Elder Scrolls Blades” using an iPhone XS. From what they have shown, the graphics are on among the top tier. It’s almost as sharp as actual console gaming.
For the camera, Apple promises to blow minds. The iPhone Xs cameras include a 12MP wide-angle lens and a 12MP telephoto lens, and with improved true tone flash. A new feature called Smart HDR, according to Apple, takes HDR much further. The A12 Bionic allows faster photo capturing and captures multiple photos in different exposures to bring out the best possible photo.
Apple is working with carriers to roll out the e-SIM. You can get a second number on a scan of a QR code, completely eliminating the need of an actual, physical SIM card. What does this mean in the future? The potential absence of a SIM cards would mean absence of a SIM tray, and on paper, it allows manufacturers, like Apple, to have more room to squeeze in other components.
Apple then introduced the third iPhone, the XR, which is meant to be the more budget-friendly device. There is only one 12MP camera at the rear and the front maintains the notch. Apple claimed that it is full “iPhone X” experience, with the absence of a physical button and uses gestures for navigation.